Game developer · Technical content producer · Software developer

Building playful systems, creator tools, and community-first experiences.

I'm Russell Dooley — eight years at Unit 2 Games across community, live production, and gameplay programming on UGC platforms.

About

Developer, creator, and community builder.

Game developer with a background spanning gameplay programming, community management, and content production on UGC platforms — giving me an end-to-end perspective on how products are built and how communities grow.

Currently playing

  • Arc Raiders
  • Battlefield 6

Favourite games

  • Dark Souls
  • The Last of Us Part II
  • Deep Rock Galactic

Hobbies

  • Dungeons & Dragons
  • Warhammer — Necrons
  • Lego

Experience

Eight years shipping games and communities.

Unit 2 Games · 8 years

Community Manager · Game & World Content Developer · Technical Content Producer

Worked across two major UGC platforms in roles spanning community leadership, gameplay programming, live production, and content creation.

Crayta

  • Managed Discord community from pre-launch through live ops, including top-creator programs
  • Developed game and world content within the platform
  • Ran multiple weekly livestreams: creator showcases, tutorials, and live programming workshops
  • Produced, filmed, and edited several game trailers

Horizon Worlds

  • Kaiju City Showdown — gameplay programmer and live ops manager/producer post-launch
  • Profit or Perish — gameplay programmer focused on new user experience
  • Pets Park — lead technical producer, designed and built gameplay systems alongside NPC platform features

Code Red Software

Software Developer

Built web tooling end-to-end for clients, from initial scoping through post-launch production and live ops.

De Montfort University · 2013

BSc Computer Games Programming · 2:1

Skills

A broad toolkit built across development, production, and community.

Gameplay Programming

  • Lua
  • TypeScript
  • C#
  • UGC platform APIs
  • NPC systems
  • Live ops

Community & Content

  • Discord management
  • Creator programs
  • Livestream production
  • Tutorial creation
  • Video editing
  • Trailer production

Production & Delivery

  • Technical production
  • Web tooling
  • Client collaboration
  • End-to-end delivery
  • Post-launch support

Portfolio

Selected games and platform work.

UGC Platform · Community · Content · Development

Crayta

UGC platform where I led community, built content, and helped creators make and share games.

  • Managed the Discord community from pre-launch into live ops, including creator programs for standout creators
  • Built game and world content directly inside the platform
  • Hosted weekly livestreams featuring creators, tutorials, and live programming workshops
  • Produced and edited multiple trailers to showcase platform experiences

Horizon Worlds · Gameplay Programming · Live Ops

Kaiju City Showdown

Horizon Worlds monster-battle game; gameplay programmer and post-launch live ops producer.

  • Implemented gameplay systems
  • Managed post-launch live ops

Horizon Worlds · New User Experience

Profit or Perish

Horizon Worlds project focused on gameplay programming for the new user experience.

  • Built onboarding flows for first-time players
  • Iterated using playtest and user feedback

Horizon Worlds · Lead Technical Production

Pets Park

Social-pet Horizon Worlds experience; led technical production and built gameplay systems alongside NPC platform work.

  • Led technical production from gameplay design through delivery
  • Built gameplay systems alongside new NPC platform capabilities

Contact

Open to conversations about games, creator tools, and technical content.

Drop me a line any time.